Microtransactions: The Bane of Gaming

Video games have been going through a lull lately, or at least until the new consoles were released they were. Some people gave up on the industry all together, others decided only to play games they had been meaning to play. The reason for this lack of faith in the industry wasn’t the quality of the games that were released, it was how the industry treated their customers. There has been online passes, invasive DRM, always online single player games and microtransactions. 

Luckily online passes have become less popular, some of the worst invasive DRM is being phased out and consumers have let game developers that they aren’t OK with always online single player games. Microtransactions have been largely left alone and even defended, with the exception of the Forza outrage. Many people claim that they’re happy spending a few dollars on skipping content that they don’t have time to complete otherwise. This is a fallacy, despite common belief you don’t need to beat a game within one or two sittings, just play the game when you have time and enjoy the product you paid for the way it’s meant to be played. All that is achieved by buying microtransactions is shortening the experience you paid for. It’s the same as paying extra to see a movie played at 1.5x speed, it cheapens the entire experience at your own expense.

Of course many games are designed around microtransactions being implemented, making it so that those who do not pay for the microtransactions have to suffer through extra amounts of grinding by forcing them to re-play content they have already beaten over and over. Either that or they are given a much harder experience than is intended. Games are already a lot shorter than they used to be, they don’t need short-cuts on top of that.

If a person wants to beat a game quicker than intended or have an easier time spent on the game, developers should include this option like they used to with cheat codes. But now cheat codes have been introduced in a different manner, yep you guessed it, as a microtransaction. Either that or they’re removed altogether because they will cheapen achievements. This is probably the lamest excuse for the removal of cheats, if you can code an achievement to trigger doing a certain event, you can also code a trigger that disables the ability to get achievements. 

So now we’re left with games riddled with microtransactions even after spending full price for a game. And yet people still pay for the full game AND the microtransactions, just so they get the intended experience. There is only one way to solve this problem, don’t buy games designed around microtransactions like Forza 5, or at the very least don’t pay for the microtransactions after paying for the game. 


1 Comment

  1. carrie maker says:

    lol me n ma frens have spend $100s on games like angry birds and farnville we dont care no one tells me to spend my money on then i aint got time to play fur hours i got places to be so i buy up all the shit thet halps me complete a game fast so i can get on with life all my frensd do too microtresanctions are here to stay and millions of people lke me are glad for them cuz life is busy bro

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